PlayerUnknown's Battlegrounds

PUBG Has Passed World of Warcraft in August 2017

MichaelInfo & Tips, NewsLeave a Comment

Although it’s still in the Steam Early Access, PlayerUnknown’s Battlegrounds has surpassed World of Warcraft for August 2017, with over 10 million copies sold, closing in to Dota 2 for Steam’s #1 place.

Here are the top grossing titles by category, according to SuperData Research:


This probably comes as no surprise, as pretty much everywhere you look nowadays, gaming-wise, there is a trace of PUBG.

Even on Twitch it’s hardly ever that you don’t see PUBG in the top 3 games streamed on Browse, while World of Warcraft still has kind of a hard time breaking top 10 sometimes.

Furthermore, while on the subject of video games’ successes, Hearthstone has also hit an all-time revenue peak with their “Knights of the Frozen Throne” expansion, which is an increase by 15% over their previous one.

Overwatch has also passed its own record of monthly players, given their consistent updates and patches, that implemented the new Doomfist charachter, the Deathmatch game mode, the Junkertown map and some class changes.

All in all, as a long time World of Warcraft player, I’m biased towards WoW getting more popularity, although I’m a bit skeptical it’ll ever reach it’s WotlK/MoP peaks ever again.

Hopefully, the new expansion announced at this year’s BlizzCon will awake the raider in people who have given up on WoW long ago, or even in those who haven’t yet tried it out.

Congratulations to PUBG!

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About the Author


Michael, founder and writer of Unbanster, brings over 20 years of gaming experience and a law degree to his specialized work in his unbanning service. Though he didn't pursue a traditional career in law, his unique legal perspective enables him to tackle the intricacies of gaming policies and appeals processes. Motivated by a personal unjust ban, Michael launched Unbanster in 2015 to aid gamers facing similar challenges, having successfully assisted thousands to date, striving to ensure fairness and transparency in the gaming community.

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